Poker Hand
The Tournament Committee will determine best poker hand using Holes 3 - 9 which would include 2 PAR 3's, 4 PAR 4's, and 1 PAR 5. No handicap.
The Tournament Committee will determine best poker hand using Holes 3 - 9 which would include 2 PAR 3's, 4 PAR 4's, and 1 PAR 5. No handicap.
Count only Par 3s and Par 5s. Half handicap only.
Take your 3 highest scores and replace them with par. Half handicap.
Score as stroke play. At the end of play, three holes will be drawn by the tournament committee to be removed from all the scorecards. Full handicap.
Individual scoring.
Rules Governing League Championship
Contestants must have played in or been credited for five (5) Tuesday league days during the season to be eligible. All contestants, including defending League Champion, must sign up for the League Championship. Current handicaps apply throughout the League Championship.
· In case of a tie for league champion (overall low gross) and all other low gross and low net ties per flight will be decided by the recommended USGA strength of finish.
The tie breaking procedure will be: (1) total the scores for the last nine holes; (2) total the scores for the last six holes; (3) total the scores for the last three holes; (4) lowest score on the 18th hole.
No handicaps will be used for gross score ties.
All contestants must sign up for the League Championship and be able to play BOTH Tuesdays to be eligible for prizes.
Tournament Committee will assign foursomes on both days of play. Players need to be flexible with tee times.
• Day 1 of tournament: foursomes tee off in flights from the lowest to highest handicaps
• Day 2 of tournament: foursomes tee off in flights from highest to lowest gross scores from Day 1
• Players golfing on tournament days but not participating in the tournament must tee off after all tournament players. Non-tournament players cannot play in with tournament players.
Individual scoring.
Rules Governing League Championship
Contestants must have played in or been credited for five Tuesday league days during the season to be eligible. All contestants, including defending League Champion, must sign up for the League Championship. Current handicaps apply throughout the League Championship.
· In case of a tie for league champion (overall low gross) and all other low gross and low net ties per flight will be decided by the recommended USGA strength of finish.
The tie breaking procedure will be: (1) total the scores for the last nine holes; (2) total the scores for the last six holes; (3) total the scores for the last three holes; (4) lowest score on the 18th hole.
No handicaps will be used for gross score ties.
All contestants must sign up for the League Championship and be able to play BOTH Tuesdays to be eligible for prizes.
Tournament Committee will assign foursomes on both days of play. Players need to be flexible with tee times.
• Day 1 of tournament: foursomes tee off in flights from the lowest to highest handicaps
• Day 2 of tournament: foursomes tee off in flights from highest to lowest gross scores from Day 1
• Players golfing on tournament days but not participating in the tournament must tee off after all tournament players. Non-tournament players cannot play in with tournament players.
Individual scoring.
For the “game score”, when a player hits a tee shot that lands in the short grass (it doesn’t matter how far it goes), the player will mark her card with a ‘dot’. On par 3s, the tee shot must land on the green to earn a ‘dot’. Once the player is on the green, the player will record all putts (example 33 putts). At the end of the round, a player earns 5 (five) points for each ‘dot’. (Example: 11 fairways = 55 points.) The “game” score for the round will be the total fairway points less the total putts. (Example: 55 fairway points minus 33 putts.) Prizes will be awarded by highest points per flight
Step Aside Scramble: Each team of four golfers drives on every hole. Each player’s drive must be used at least 3 times over the 18 holes. Choose the best drive. The golfer whose shot is selected marks her ball’s landing spot and then steps aside. The other 3 golfers hit second shots from where the selected ball landed and so on for subsequent shots until the ball is holed. Record one score per hole for the team.
Three golfers: Golfers drive and take alternate turns to take the fourth drive. Must use each golfers drive at least 3 times. Choose the best drive, and golfer whose shot was chosen marks her ball and steps aside. The other 2 golfers hit the second shot from where the selected ball landed and so on for subsequent shots until the ball is holed. Since playing as a threesome, each team will get an additional shot per turn for each hole. Caveat: Member whose shot was chosen, cannot take the additional shot for that turn. Record team score per hole.
Team Handicaps will be used by tournament committee.
For foursome: 4 players’ handicaps will be added. Divide by 8=team handicap.
For Threesome: 3 players’ handicap will be added, Divide by 6= team handicap.
Game Day: Our last day of golf includes games such as the straightest drive, longest drive, closest to the pin, etc. Then join us for the last luncheon and lots of prizes.
Be sure to come to the luncheon!
Game score will be tallied from holes 6 thru 14. Individual half handicap.
Game score consists of only the shots from the tee to the green. Record putts as usual, but putts will not be used to calculate game score. Individual half handicap
Deduct worst hole on the front 9 and the worst hole on the back 9. Full handicap.
Another chance to tune up your golf game with Straight Golf! Individual scoring.
Welcome to the first day of GAG League 2024! See you on the course and at the luncheon.
Low net first, second, and third place winner per flight.